Environments
Slayaway Camp 2: Netflix & Kill
On this game I created a majority of the environment art, including: the obstacles (such as canoe, woodstove); non-obstacle decorations (books, bottles); mechanic objects (teleporter, button); ground tiles (sand, wood); atlas texture (a material shared by most assets); and bespoke ground and mechanic object materials. I also lit, decorated, and added VFX to every level using Unity and Tiled, and set up every minigame prefab including 5 camera angles for each one.
Minigames randomly cycled between multiple cameras so the backgrounds had to be set up to be interesting and legible from various perspectives, all without obscuring the characters. I was responsible for setting up all 8 of these backgrounds and their cameras.
Am I BETTER AS AN ABSTRACT CONCEPT?
Maya, Photoshop, Unity (modular kit)
healing
Maya, Photoshop, Unity
Soothescape
Maya, Photoshop, Unity
The Zium Garden & The Zium Museum
Maya, Photoshop, Unity (modular kit)
Swamp
Maya, Photoshop, Unity
Desert Door
Maya, Photoshop, Unity