Environments

 

Slayaway Camp 2: Netflix & Kill

On this game I created a majority of the environment art, including: the obstacles (such as canoe, woodstove); non-obstacle decorations (books, bottles); mechanic objects (teleporter, button); ground tiles (sand, wood); atlas texture (a material shared by most assets); and bespoke ground and mechanic object materials. I also lit, decorated, and added VFX to every level using Unity and Tiled, and set up every minigame prefab including 5 camera angles for each one.

Biomes were buckets of mix-and-match assets: the canoe was from the Camp biome but fit with the Beach assets. Dead whale by Jessi Ross.

Prison Bake, one of the game’s earliest BIG levels. The first area is an outdoor courtyard.

Weather effects by Jessi Ross helped sell this overgrown and dilapidated Cabin.

For Prison Bake screen 2 the environment transitions into the prison yard, where we opted for boot camp/obstacle course assets.

I was especially excited to get the different tilesets just offset from each other, allowing them to have organic edges even when combined.

Prison Bake screen 4, mixing in assets from the City biome to make a parking lot for the Prison.

Minigames randomly cycled between multiple cameras so the backgrounds had to be set up to be interesting and legible from various perspectives, all without obscuring the characters. I was responsible for setting up all 8 of these backgrounds and their cameras.

3 angles from the Don’t Laugh minigame. The premise was a birthday clown turned killer.

3 angles from the Fearleader minigame. I gave the premise for this killer! The original idea was “But I’m a Cheerleader but the lead fights back,” final direction was evil cheerleader to give her the fun horned headband.

Am I BETTER AS AN ABSTRACT CONCEPT?

Maya, Photoshop, Unity (modular kit)

healing

Maya, Photoshop, Unity

Soothescape

Maya, Photoshop, Unity

The Zium Garden & The Zium Museum

Maya, Photoshop, Unity (modular kit)

Swamp

Maya, Photoshop, Unity

Desert Door

Maya, Photoshop, Unity